I have found countless reviews that go “bells deep” into pros and cons, comparisons from other editions in the franchise and analysis of core gameplay. If you’re looking for that, stop reading now. I’m setting out to achieve a more simple list of expectations based off the experience of my fiance and I sharing an island. We don’t want to miss things and it’s been annoying not knowing what to look for, how many and what we need to communicate about already finding while progressing or doing dailies. I’ll try to keep this updated as we progress. As I write this our game version is 1.1.1 1.1.2-a and as patches come out these experiences may change. Please feel free to help me keep this accurate and drop a comment.
Independent daily for all items
- Buried bells
- Letter in a bottle
- Egg letter in a bottle
Shared daily “first to play” items
- Fruit and bells growing on trees
- Wasps (3), furniture (2) and bells from shaking trees
- Rocks (unless fully smashed)
- Wood and bamboo harvested from trees
- Weeds
- Shells
- Sticks
- Fossils – up to 5
- Flowers in bloom
Individual daily experiences all players can have
- Ceremonies for unlocks
- Donating Bells to new constructions
- Nook miles streak bonus
Shared daily experiences only one player has randomly
- Wisp encounter (First to complete)
- Gulliver encounter (First to complete)
Player 1 experiences and gated progress
- Naming the island
- Picking the island layout
- Some exclusive tutorial like explanations
- Getting asked to help upgrade the island
- Check progress of projects
- Donating materials and items to houses